Environment Details & Dynamics
Global setting. All simulations use a uniform time step of $\delta t = 0.03$.
State of agent $i$: $x_i = \bigl[p_i^x,\, p_i^y,\, \theta_i,\, v_i\bigr]^\top$.
Control input: $u_i = \bigl[\omega_i,\, a_i\bigr]^\top$ (angular rate and linear acceleration magnitude).
Continuous-time dynamics:
\[
\dot x_i \;=\; \bigl[v_i \cos\theta_i,\; v_i \sin\theta_i,\; \omega_i,\; a_i\bigr]^\top.
\]
For interaction features we use $e_{ij}=e_j(x_j)-e_i(x_i)$ with
\[
e_i(x_i)=\bigl[p_i^x,\; p_i^y,\; v_i\cos\theta_i,\; v_i\sin\theta_i\bigr]^\top.
\]
Obs: N = no obstacles, Y = with obstacles. TtR = mean time-to-reach (steps).